![]() ![]() The looks of the game are really classy and with the Xbox One visual upgrade everything looks even more lovely then I remember it the first time around. It has a melancholy that really oozes from every pore and I think without the amazing voice work and writing, the actual gameplay would grow rather stale. The storytelling and writing is wonderful as well with some neat twists and surprises along the way that I won’t spoil here. When I run out of conversation options with one of the characters the voiceover says “Sometimes there isn’t much more to say”. If I accidently fall off the edge of the world, we would hear the comment “so the kid fell to his death…only kidding” before putting you back at the start of the checkpoint. It’s all down a lot to the voice actor, Logon Cunningham’s skills, but the brilliant writing helps too. Like the narrator from the Coen Brothers film The Big Lebowski, with his Texas drawl and witty commentaries on life, nature and the state of the world. When talking about the latter you have to talk about the narrator of the story, Rucks. The big elements that make the game such a beloved fan favourite is the storytelling and the voice work. ![]() The weapon combinations are great fun varied in their approach and style and it gives extra life to the game – if and when you complete it. There is a weapon upgrade place, a place to get buffs and the opportunity to gather new skills and challenges. When you collect a core from a world, you take it back to the Bastion (a kind of base) and you can restore the people and places from before. It’s fun to play though and it rarely lets you down and constantly excites the fingers. There are some tough boss battles, not darks souls tough, but still tricky. Learn to use your shield and it will make your life a whole lot easier. The gameplay isn’t a pushover and you have to attack each level with thoughtfulness and skill. It’s very much like Diablo in the level design and the way it plays, but in the same breath it’s a very different unique beast of a game. You attack monsters with different types of weapons and there is some low-level puzzle action to be had, which involves pressure pads and levers etc. The game plays like a third person adventure in which you hunt cores in different levels of the game, all in order to restore the world as you remember it Something has come into Bastion called “The Calamity” and destroyed the world, people and buildings – it’s up to you to find out what has happened and restore the world to its former glory. You play as “The Kid”, waking up to the end of civilization as you know it.
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